Causes of the American Revolution Escape Room | History Game for Grades 4–6
Turn your U.S. History unit into an adventure with this no-prep escape room!
Designed for grades 4–6, this interactive activity helps students dig into the events and protests that led to the American Revolution while practicing reading comprehension, puzzle-solving, and critical thinking.
Students explore the Stamp Act, Boston Tea Party, Intolerable Acts, and more—solving puzzles and decoding clues until they uncover the final mystery word. Perfect for review, enrichment, or an engaging history lesson, this escape room makes the road to revolution come alive.
What Students Will Do
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Read a 600-word passage about the road to revolution
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Solve sentence clues, true/false questions, multiple-choice tasks, and matching puzzles
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Work solo or with a partner to crack the final code
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Learn about key colonial protests, events, and leaders
What’s Included
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1 Close Reading Passage (approx. 600 words)
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9 Sentence-Based Clues
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10 True/False Comprehension Questions
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10 Multiple-Choice Questions
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9 Matching Phrase Puzzles
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Student Recording Sheet
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Teacher Directions
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Complete Answer Key
Topics Covered
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French and Indian War
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“No Taxation Without Representation”
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Stamp Act, Tea Act, Townshend Acts
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Boston Massacre & Boston Tea Party
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Intolerable Acts
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First Continental Congress
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Lexington & the shot heard ’round the world
Why Teachers Love It
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Zero prep—simply print and play
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No locks, envelopes, or complicated setup required
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Works for sub plans, small groups, early finishers, or full-class activities
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Supports both ELA and Social Studies standards
Skills Students Build
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Reading comprehension
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Understanding cause and effect
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Strengthening historical vocabulary
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Practicing teamwork and reasoning
Make your American Revolution unit unforgettable. This escape room transforms history into an interactive challenge—helping students not just read about events, but actively experience the tensions that led to independence.
Terms of Use
Please note: Purchase of this product is for Personal and Classroom Use ONLY
Not for Commercial Use. Purchase of this product entitles you the right to reproduce the pages in limited quantities for single classroom use only. Copying any part of the product and placing it on the internet in any form (including a personal or classroom website) is strictly forbidden and is a violation of the Digital Millennium Copyright Act (DMCA). Copyright: Quest Schooling LLC.
After purchase you will receive a link to download the PDF file. All pages are included in the file and can be printed in black and white for immediate use.
Any or all of the pages in the PDF file can be printed and used for students across a wide range of ages/skills, or collaboratively with kids of different ages.
For example, younger kids may focus more on the design and drink recipes for the stand while older kids may also include the business plan and profit margin aspects of the project.
Depending on your student’s needs, there are several pages of scaffolding information, including vocabulary, facts, reading list, weblinks. Scaffolding can be done at any stage throughout the project as needed.
Frequently Asked Questions
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All projects are digital download pdf files. They can be printed in gray scale or black and white and are ready for your student to use.
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No, the projects are flexible and can be adapted to your student's grade and skill level. Each project includes a list of student activities. you can review them and decide which pages work for your student.
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In project based learning, each student completes both the project activities and a final project. I always offer a choice of final projects to provide differentiation and give students of different skills enough options.
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Most projects include a rubric to help you assess your students work and give your student an opportunity to assess their own work. However, each student's project will be unique to them and be a reflection of their knowledge and skill set. There is no one 'right answer' to a project. The success of a project is largely in the process of doing the project.