Mayan Escape Room | Logic Puzzle Summer Activity for Grades 4–6 (10 Puzzles)
Bring the excitement of the Ancient Mayan civilization into your classroom with this printable escape room!
Packed with 10 brain teasers and logic challenges, this resource is designed for grades 4–6 and helps students practice critical thinking, teamwork, and perseverance—all while having fun. With no prep required, it’s the perfect screen-free activity for summer learning, sub plans, back-to-school review, or end-of-year celebrations.
What’s Included
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10 Puzzle Challenges: Missing X, Polybius, Sudoku, Pictogram, Hint Search, L-W-L, Pigpen Cipher, Cryptogram, Word Maze, Blocks
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Teacher Guide with setup instructions
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FAQ & Troubleshooting Tips
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Full Answer Key
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Optional Hint Cards & Clues
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“We Escaped!” Printable Signs
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Print-friendly (color or black & white)
Game Time: 45–60 minutes
Math Skills Needed: Addition, subtraction, multiplication, and division
No cutting, locks, or extra props required—just print and go!
Why Teachers & Parents Love It
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Quick, zero-prep setup
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Flexible for individuals, partners, or small groups
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Great for sub plans, early finishers, indoor recess, or enrichment days
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Builds logical reasoning, collaboration, and perseverance
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History-themed puzzles add fun but require no prior knowledge
Perfect For
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Classrooms: Use for morning work, end-of-week fun, or puzzle stations
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Homeschool: Add a brain-boosting challenge to social studies or history
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Sub Plans: Easy, ready-to-go activity that engages a whole class
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Holiday or Testing Breaks: Keeps kids focused on light days
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Clubs & Camps: A ready-to-go enrichment activity with wide appeal
Skills Students Practice
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Critical thinking
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Logical reasoning
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Pattern recognition
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Creative problem-solving
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Collaboration & communication
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Growth mindset & perseverance
Bonus: This Mayan escape room is not content-specific, so it can be used at any point in the year. The Mayan theme adds excitement and curiosity while students focus on puzzle-solving, reasoning, and teamwork.
Terms of Use
Please note: Purchase of this product is for Personal and Classroom Use ONLY
Not for Commercial Use. Purchase of this product entitles you the right to reproduce the pages in limited quantities for single classroom use only. Copying any part of the product and placing it on the internet in any form (including a personal or classroom website) is strictly forbidden and is a violation of the Digital Millennium Copyright Act (DMCA). Copyright: Quest Schooling LLC.
After purchase you will receive a link to download the PDF file. All pages are included in the file and can be printed in black and white for immediate use.
Any or all of the pages in the PDF file can be printed and used for students across a wide range of ages/skills, or collaboratively with kids of different ages.
For example, younger kids may focus more on the design and drink recipes for the stand while older kids may also include the business plan and profit margin aspects of the project.
Depending on your student’s needs, there are several pages of scaffolding information, including vocabulary, facts, reading list, weblinks. Scaffolding can be done at any stage throughout the project as needed.
Frequently Asked Questions
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All projects are digital download pdf files. They can be printed in gray scale or black and white and are ready for your student to use.
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No, the projects are flexible and can be adapted to your student's grade and skill level. Each project includes a list of student activities. you can review them and decide which pages work for your student.
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In project based learning, each student completes both the project activities and a final project. I always offer a choice of final projects to provide differentiation and give students of different skills enough options.
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Most projects include a rubric to help you assess your students work and give your student an opportunity to assess their own work. However, each student's project will be unique to them and be a reflection of their knowledge and skill set. There is no one 'right answer' to a project. The success of a project is largely in the process of doing the project.