Ancient Egypt Escape Room | Logic Puzzle Activity for Grades 4–6 (10 Puzzles)
This printable escape room includes 10 brain teasers and logic challenges that build critical thinking, teamwork, and perseverance. Designed for grades 4–6, it’s an engaging, screen-free way to review skills while having fun. Best of all—it requires no prep: just print and play!
Use it for a summer activity, back-to-school icebreaker, sub plan, party game, or end-of-year challenge. This flexible escape room keeps students active and engaged anytime you need an easy-to-run enrichment activity.
What’s Included
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10 Puzzle Challenges: Missing X, Polybius, TXT Message, Pictogram, Sudoku, L-W-L, Pigpen Cipher, Cryptogram, Alpha Count, Blocks
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Teacher Guide with setup instructions
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Complete Answer Key
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FAQ & troubleshooting tips
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Optional Hint Cards & Clues
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“We Escaped!” Printable Celebration Signs
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Works in both color or black & white print
Game Time: 45–60 minutes
Math Required: Basic addition, subtraction, multiplication, and division
No locks, cutting, or special supplies—just print and go!
Why Teachers & Parents Love It
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Zero-prep setup—perfect for busy days
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Great for sub plans, early finishers, indoor recess, or brain-boosting fun
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Encourages collaboration and perseverance through problem-solving
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Flexible use: individual, partner, or small group play
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History-themed for engagement—but no background knowledge needed
Perfect For
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Classrooms: End-of-week fun, morning work, or logic puzzle centers
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Homeschool: Add a creative, history-themed logic activity to your week
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Sub Plans: Easy to implement and highly engaging
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Breaks & Holidays: Keep kids thinking on lower-focus days
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Camps & Clubs: A ready-to-go enrichment activity that works anywhere
Skills Students Practice
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Critical thinking & problem-solving
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Logical reasoning & pattern recognition
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Communication & collaboration
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Perseverance & growth mindset
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Attention to detail
Bonus: This escape room is not content-specific—so it’s perfect any time of year! The Ancient Egypt theme adds excitement while students practice logic, teamwork, and creative thinking.
Terms of Use
Please note: Purchase of this product is for Personal and Classroom Use ONLY
Not for Commercial Use. Purchase of this product entitles you the right to reproduce the pages in limited quantities for single classroom use only. Copying any part of the product and placing it on the internet in any form (including a personal or classroom website) is strictly forbidden and is a violation of the Digital Millennium Copyright Act (DMCA). Copyright: Quest Schooling LLC.
After purchase you will receive a link to download the PDF file. All pages are included in the file and can be printed in black and white for immediate use.
Any or all of the pages in the PDF file can be printed and used for students across a wide range of ages/skills, or collaboratively with kids of different ages.
For example, younger kids may focus more on the design and drink recipes for the stand while older kids may also include the business plan and profit margin aspects of the project.
Depending on your student’s needs, there are several pages of scaffolding information, including vocabulary, facts, reading list, weblinks. Scaffolding can be done at any stage throughout the project as needed.
Frequently Asked Questions
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All projects are digital download pdf files. They can be printed in gray scale or black and white and are ready for your student to use.
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No, the projects are flexible and can be adapted to your student's grade and skill level. Each project includes a list of student activities. you can review them and decide which pages work for your student.
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In project based learning, each student completes both the project activities and a final project. I always offer a choice of final projects to provide differentiation and give students of different skills enough options.
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Most projects include a rubric to help you assess your students work and give your student an opportunity to assess their own work. However, each student's project will be unique to them and be a reflection of their knowledge and skill set. There is no one 'right answer' to a project. The success of a project is largely in the process of doing the project.