Monster Mansion Escape Room Game for Kids 9+
Get ready for an exciting Monster Mansion Escape Room adventure, packed with puzzles and secret codes! Kids will stay engaged from start to finish as they race to uncover the final secret word. This is the perfect, no-fuss, print-and-play escape room game designed for kids 9+ years old. Challenge level: MEDIUM+.
⚡️WHAT’S NEEDED?
⚡️Just PRINT AND PLAY—no prep required!
- NO PROPS
- NO SETUP
- NO ENVELOPES
- NO LOCKS
Simple and fun! Prepare for hours of thrilling, brain-teasing excitement!
⚡️⚡️⚡️ This game is a digital download only. ⚡️⚡️⚡️
⚡️GAME DURATION: Expect 30-60 minutes of gameplay, depending on players' ages and group size.
⚡️RECOMMENDED AGES: Ideal for kids aged 9+, but younger children can participate with help from an older sibling or adult.
⚡️NUMBER OF PLAYERS: Suitable for small or large groups—play solo, with friends, or even a big party!
⚡️PUZZLES: The game features 10 different puzzles. Kids record their answers on an included sheet. For extra help, "Help Cards" offer hints, and "Decoder Cards" (clearly labeled and color-coded) are provided for specific puzzles.
⚡️WHAT’S INCLUDED:
- PDF guide
- 10 game puzzles
- Decoder cards – labeled for specific puzzles
- Help cards – for clues when needed
- Answer sheet
- Answer key
- Instructions and FAQs
- “I Escaped!” signs to celebrate finishing
⚡️PRINTING TIPS: For the best experience, print the puzzles and decoders in color. Answer sheets can be printed in black and white.
⚡️WAYS TO PLAY:
- Solo Play: Solve the puzzles alone for a thrilling challenge.
- Team Up: Work with a friend or family member to crack the codes.
- Race the Clock: Set a timer to heighten the suspense.
- Small Group Challenge: Collaborate with a group to uncover the final word.
- Scavenger Hunt: Hide the puzzle cards to extend the fun.
- Family Fun: Pair up with an adult or older sibling for a team effort.
- Competitive Play: Create a competition and reward the winners.
- Relaxed Family Game Night: Enjoy a laid-back game night at the kitchen table.
⚡️STARTING THE GAME: There’s no set order for solving the puzzles, so each kid or group can work at their own pace. Once everyone has finished, they can write the answers on the key and work together to uncover the FINAL ANSWER.
⚡️CHECKING ANSWERS: Each puzzle's solution spells out a word or short phrase related to the theme. If their answers don't make sense, they’ll need to go back and revise.
⚡️WHO CAN PLAY? The game is recommended for ages 9+, but younger kids can easily join in with some guidance.
⚡️SPACE REQUIREMENTS: Play at the dining table, on the floor, or turn it into a full house scavenger hunt!
⚡️WHAT MAKES QUEST ESCAPE ROOMS SPECIAL? These are NO-PREP escape rooms that can be enjoyed by any number of kids. With non-linear gameplay, there’s no need for locks, complex setups, or extra materials. Simply print one set of game materials, and you're ready!
STORYLINE: The Monster Mansion is legendary, said to be home to creatures like vampires, werewolves, and mummies. On a full moon night, you and your friends find yourselves at the gates of this eerie mansion, with bats swirling overhead and wolves howling in the distance.
The mansion, both grand and sinister, watches your every move. Once inside, the massive oak doors slam shut, locking you in. Now, you must solve the mansion's puzzles and escape before it’s too late!
⚡️PUZZLES INCLUDE:
- Math riddles
- Cryptogram
- Morse code
- Maze
- Word scramble
- Word search
- Sudoku
- Crossword
- Pigpen cipher
- Letter tiles
⚡️GAMEPLAY INSTRUCTIONS: There are 10 puzzle stations, each offering unique code-breaking challenges. Some may be more difficult than others, but clue sheets are included to help players along the way. The length of the game will depend on the players’ ages, experience, and group size. Once finished, save the game materials to play again later.
Note: For the best experience, print the color-coded puzzle cards in color.
Terms of Use: This product is for Personal and Classroom Use ONLY. Commercial use is prohibited. Copying any part of the product and placing it online (including personal or classroom websites) is strictly prohibited under the Digital Millennium Copyright Act (DMCA). All rights reserved by Quest Schooling LLC.
Terms of Use
Please note: Purchase of this product is for Personal and Classroom Use ONLY
Not for Commercial Use. Purchase of this product entitles you the right to reproduce the pages in limited quantities for single classroom use only. Copying any part of the product and placing it on the internet in any form (including a personal or classroom website) is strictly forbidden and is a violation of the Digital Millennium Copyright Act (DMCA). Copyright: Quest Schooling LLC.
After purchase you will receive a link to download the PDF file. All pages are included in the file and can be printed in black and white for immediate use.
Any or all of the pages in the PDF file can be printed and used for students across a wide range of ages/skills, or collaboratively with kids of different ages.
For example, younger kids may focus more on the design and drink recipes for the stand while older kids may also include the business plan and profit margin aspects of the project.
Depending on your student’s needs, there are several pages of scaffolding information, including vocabulary, facts, reading list, weblinks. Scaffolding can be done at any stage throughout the project as needed.
Frequently Asked Questions
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All projects are digital download pdf files. They can be printed in gray scale or black and white and are ready for your student to use.
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No, the projects are flexible and can be adapted to your student's grade and skill level. Each project includes a list of student activities. you can review them and decide which pages work for your student.
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In project based learning, each student completes both the project activities and a final project. I always offer a choice of final projects to provide differentiation and give students of different skills enough options.
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Most projects include a rubric to help you assess your students work and give your student an opportunity to assess their own work. However, each student's project will be unique to them and be a reflection of their knowledge and skill set. There is no one 'right answer' to a project. The success of a project is largely in the process of doing the project.